![]() These can also land you in strange situations - in one level, I had to blow a bloodsucker off my face by shooting my own nose with a flare gun. You can also unlock limited ammo weapons, and that can negate these parts as you try to conserve resources. This fills the slower sections and offers replayability to beat your high score, but just randomly blasting your way through quiet sections can upset the tone. It’s not just enemies, though - the game is part shooting gallery, offering points for shooting old skulls, barrels, or any other fodder by the sides of the tracks. You then are on a ghost train roller coaster which acts as a tutorial, then eight levels based on the four existing TDPA games (two from each, in release order), and a boss level at the end. The first level opens with you sitting on a subway train with four other passengers, with music playing and a phone call from your sister, which acts as a narrative connection between the two parts. Maybe I banged my head during one of the several dozen carriage crashes (or three hard crashes) I experienced during my time with Switchback, but I just didn’t get it. ![]() Then there’s the game’s overall structure. It’s a nice touch, but one that only serves to highlight how much this deviates from the regular games. Sometimes he’ll be in plain sight, walking towards you, at other times, hidden in your periphery, but unfortunately he never interacts or offers anything meaningful. ![]() As for what fans might be looking for, that would be the Curator, who pops up randomly across the campaign.
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